MICHAEL KNOWLAND


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Working in-house with Naughty Dog on The Last of Us was an amazing experience.  I was the Lead Character Artist on the game.  Here are some examples of character work that I worked on.  My main responsibilities were handling the sculpting, texturing and look of the high resolution assets and bringing them into the engine at real-time.  


Heatblur Simulations


Avalanche Studios 

Sculptor
Michael Knowland