MICHAEL KNOWLAND
Various assets modelled and textured for Unreal for MSFS and DCS Flight release modules for Heatblur Studios that creates flight simulators.
Copyright 2024. Michael Knowland. All Rights Reserved.
Assassin's Creed Shadows (2025)
MSFS: F-14 Tomcat (2019)
These are some characters modelled and textured at Splash Damage for Gears:Tactics and presented in Unreal, which was the platform for the game, Some aspects of the characters were shared with other team mates and we built off of Gears of War's proportions.
Helldivers 2 (2024)
Iron Maiden (2021)
During 2020 I was commissioned to model and texture the asset for a 3D Eddie for the release of Iron Maiden's album of music work 'Senjetsu'. The model I created was used to provide consistent renders of the figure as a starting point for the album coverwork which was used to draw on top of, and then the model was handed over to a VFX studio to be integrated into a live action music video below (viewable at the 4.00 minutes mark).
To support the development of Hell Divers 2, I made a new type of armor for the diver's torso. Finished in low resolution polygons with AO and normals ready to be used with Arrowhead's in-game customisation system and previewed in Unreal below.
I helped out on a research team for Ubisoft during Assassin's Creed Shadow's development. Here are some examples of Samurai armor and outfits and some faces that I helped to develop with them and explore, each rendered and finished in Unreal.
Gears Tactics (2020)