(spoiler alert)

There is a younger edition of Joel and his daughter Sarah, that I worked on. 

I worked on the Bloater by making his sculpt, textures and in-game model.



Tommyand Young Tommy

I worked on severl aspets of Joel, such as his head, hair, beard, starting outfit, backpack, winter outfit and a grey shirt variant.  This meant sculpting the default face, clothes and arms, and then texturing (color, spec, gloss, normal, transparency), creating the low poly topology, creating UV layouts, making the facial wrinklemaps and cinematic variations, such as moments where he is was covered in blood sprays, cuts, mud and snow textures.

Infected Bloater

Tommy was another cinematic character, and the brother of Joel.  

I made Henry's head, hair, arms and outfit for the game and cinematics.   


Michael Knowland

I worked on Robert's face and hair.  His clothing was made by Adam Scott. 


Working in-house with Naughty Dog on The Last of Us was an amazing experience.  I was the Lead Character Artist on the game, but came into it much later (after 2 years of it already being developed).  I started out working on one of the cinematic characters known as Henry, and then asked to work on the main characters (Ellie and Joel) to put my own spin on it.  I was given the go-ahead by Directors Neil Druckmann and Bruce Straley, and I worked off their vision,  the concept art, and the skeletal proportions and starting point that were already in place by Naughty Dog and Sony San Diego.  A lot of work was put into the facial rigs by Judd Simantov.  For the characters that I worked on, it was a case of me refining their artistic look several iterations further and working with the team to develop the technology for the characters.   Here are the samples of various different characters and creatures from The Last of Us.  


In the story, James was the helper of the cannibal group In The Last of Us led by David.  


I worked on Ellie's head, hair, clothes and winter outfit  This included sculpting the final face and body, texture painting (color, spec, gloss, normal, transparency), creating the low poly topology, UV layouts,  facial wrinklemaps and cinematic variations.

Young Joel and Sarah


Infected FemaleClicker

I helped to create the look of the fungus for the infected clicker, such as through sculpting, texturing and materials.  The body and lower face were initially worked on by Darcy Korch, so it was a team effort.  

Below is a screenshot of the first time the infected was seen up-close in a cinematic.