Rendered using Arnold and Ornatrix Hair Simulator in 3DS Max. Textured in Substance Painter.
These are some images of a team project. The team was constructed by William Coleman (Project Lead), Jack Perry (Team Lead), and 3D artist Henri Puolanne and Michael Knowland. A lot of the work in the images was done by the other artists in the team, but I helped to make a few individual assets. It's all rendered in realtime in the Unreal Engine.
Cabin In The Woods
This is an anatomical study of a Panthera Tigris. I based it on a real tiger skeleton and have been learning about the different muscles of carnivores in order to gain a thorough understanding in 3D space, but also serve as a reference to hide and show muscles in layers.